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Post by corum on Mar 15, 2012 15:50:13 GMT
Y'raelstra AD&D PBP rules
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Post by corum on Mar 15, 2012 15:50:34 GMT
Starting Spells
Roll 3d4 + must take read and detect magic
Starting HP
Take Max HP for class at L1 (multiclass divide total by number of classes)
Starting Money
roll for class as normal, but once the equipment has been chosen any remaining money is lost (campaign requires this)
Language
Spoken Languages
Characters know common + one racial creole (elf. gnomish etc) fluently - other languages are understood but not fluently and require an intelligence check to speak or listen accurately.
Read languages
Theives gaining "read languages" at L4 do so regardless of the language they can speak, they can attampt to read any written language, but they do not "learn" that language only break the code of the written text. Subsequent attempts to decode even the same language require a skill check by the thief. Thieves successfully decoding a written text will still not understand spoken languages by NPCs outside their own spoken languages.
Non Weapon Proficiencies
Take highest number of NWP available to start, dont modify for INT.
Multi-class PCs only get the number of NWPs that is the highest of their respective classes, not all their classes combined.
So a Cleric/Fighter would get 4 WP (fighter) /4 NWP (Cleric) to start
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