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Post by corum on Nov 21, 2017 11:27:30 GMT
Character sheets and rolls in here...
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Post by corum on Nov 21, 2017 12:50:08 GMT
Roll 4d6 and minus the lowest roll - - arrange as required to build your character
PfwTgo_J1-6 1-6 1-6 1-6 = 12 1-6 1-6 1-6 1-6 = 13 1-6 1-6 1-6 1-6 = 12 1-6 1-6 1-6 1-6 = 8 1-6 1-6 1-6 1-6 = 13 1-6 1-6 1-6 1-6 = 14
1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6
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Post by yraelrocks on Nov 21, 2017 16:57:34 GMT
X8Y4fBwZ1-61-61-61-6 = 10 1-61-61-61-6 = 16 1-61-61-61-6 = 6 1-61-61-61-6 = 9 1-61-61-61-6 =12 1-61-61-61-6 = 15
Name Yrael Race Half-elf Class Thief Alignment CN Gender M Age 16 Ht 5'6 Wt 136 Eyes Russet Hair Grey Patron Deity Yar - martyr of death Hakayo
XP 0 Next 1250
HP 12 THAC0 20 AC 6 (-2 Dex, -2 leather) Move 12
STR 10 (WA 40 MP 115 OD 6 BB/LG 2%) DEX 16 (RA +1 MA +1 DA -2) CON 12 (SS 80% RS 85%) INT 6 (#LANG 1) WIS 9 (CSF 20%) CHR 15 (M#H 7 LB +3 RA +3)
WP Duel wield Daggers
"Okay so you can have two daggers and get an extra attack per combat round. You would have to use a WP slot for the off hand. Even so, you would get a -2 penalty to your attack roles and damage made with that hand." Corum
NWP Language: Common Rope Use Dex 0 Disguise Cha -1 Tumbling Dex 0
Saving Throws PPD 13 RSW 14 PP 12 BW 16 SP 15
Race Abilities Resist sleep/charm 30% Infravision 60ft (see in darkness) Secret finder: passively 1/6 chance to spot secret within 10 feet actively 1/3 chance to spot within 10 feet
Class Abilities 10% bonus exp
Skill Pick Pockets 25% Open locks 15% Find/Remove Traps 25% Move Silently 30% Hide in Shadows 30% Detect Noise 15% Climb Walls 60% Read Languages 0%
Equipment (90 gp starting gold) 1-61-6 x10gp spent: 89gp 9 sp 9cp 52.5w Dagger x 2 Knife Cap Vest breeches Belt Gloves Cloth cloak Scabbard (2 daggers) knife sheath Soft boots Breeches Trail rations (1 week) Backpack Flint and steel Belt pouch Small tent Thieves picks Mirror, small metal Whetstone Silk rope grappling hook crampons Pitonx8 hooded lantern leather armour
Background
Village was destroyed by unknown raiding horrors, Yrael was the only survivor. Pennyless and parentless he's been living on his wits and wiles for 4 years. Now he's established himself as a bit of a odd-job man and petty criminal, he hope to get revenge on the horrors that befell his village but never quite gets round to starting, plus there's always a purse to clutch.
His name is a bit of a local joke, sound very similar to the name of the archipelago Y'raelstra. Parents are quirky and weird, and he's plays up the banter.1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6
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Post by jaggernaut on Nov 21, 2017 17:22:29 GMT
BAaH7R9cd6d6d6d6 = 10 d6d6d6d6 = 15 d6d6d6d6 = 16 d6d6d6d6 = 15 d6d6d6d6 = 12 d6d6d6d6 = 12
Human Fighter - Warriord6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6·d6
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Post by corum on Nov 22, 2017 0:36:31 GMT
An example of a character sheet
Your back story didn't need to be as detailed!
Name Caerwyn Peredur Race Human Class Paladin Alignment LG Gender M Age 19 Ht 6' Wt 167 Eyes Grey Hair Blonde Patron Deity Yar
XP 0 Next 2250 +10% Xp bonus
HP 12 THAC0 20 (19) AC 1 (-2 Dex, -1 medium shield, -6 splint mail) Move 12
STR 17 (HIT +1 DAM +1 WA 85 MP 220 OD 10 BB/LG 13%) DEX 16 (RA +1 MA +1 DA -2) CON 16 (HP +2 SS 95% RS 96%) INT 13 (#LANG 3) WIS 15 (MDA +1)v CHR 17
M#H 10 LB +6 RA +6
WP Long Sword Long Bow Battle Axe Morning Star
NWP Language: Common Language: ? Etiquette (CHA) Reading/Writing (INT +1) Religion (WIS)
Saving Throws (factoring in +2 from class ability) PPD 12 RSW 14 PP 13 BW 15 SP 15
Class Abilities Detect Evil +2 to all saving throws Disease Immunity Lay on Hands (2 points) Cure Disease 1/week Aura of protection 10' (all summoned and evil creatures take -1 to all attacks)
Equipment (170 gp starting gold) Longsword Morning star Medium shield Tunic Surcoat (emblazoned with holy symbol) Belt Cloth cloak Scabbard Soft boots Breeches Trail rations (1 week) Backpack Flint and steel Small tent Splint mail Holy symbol 3 torches
Total weight: 78
Background On a cold winter's night, the nuns of Brecon Abbey awakened to a pounding on the door. Slumped over on the doorstep was a half-elf woman, bundled up in a ragged cloak and clutching a human child wrapped in a fine, embroidered silk blanket. She thrust the child to one of the nuns insistently. When they attempted to help her up, she shooed them away with a wave of her hand, gesturing as though writing. The abbess presented her with a scrap of parchment and a charcoal stick. She hastily scrawled a name "Caerwyn Peredur" on the parchment and collapsed, dead. Upon examination, her neck and throat had been badly cut, likely explaining her inability to speak. Removing her cloak, they found the woman dressed in bloodsoaked night clothes. She had received several grievous injuries, all of them many days old. It was a miracle, they thought, that she was able to make it even a fraction as far as she had. The child, a young boy, had faired a bit better and was alive and unharmed. The only thing out of the ordinary was a birthmark, resembling the letter "K", on the inside of his left forearm. And so Caerwyn Peredur was orphaned, left with but a name and a birthmark.
The nuns of the abbey cared for the child, difficult though it was for a group of women who had never borne children themselves, through the long winter. They had planned to take the child to an orphanage in the nearest city when spring came, but they found themselves having grown exceedingly fond of the child over the winter and decided to raise him. Even to childless nuns, Caerwyn seemed overly quiet and reserved for a baby. Over the years, Caerwyn grew into a strong, healthy, bright child. The abbess schooled him in the ways of Yar and Sister Anwen, the abbey archivist, taught him to read and write and speak proper common. Sister Rhiannon, having been originally born a noble's daughter, taught Caerwyn etiquette.
As Caerwyn grew into a young adult, he began to experience frequent, vivid dreams. A figure called out to him, beckoning Caerwyn to his side. Upon describing the figure in his dreams, the abbess brought forth a book from her chambers. It was the abbey's treasure, a rare religious text with beautiful colored pictures illustrated throughout. Flipping to a specific page, the abbess showed Caerwyn a picture out of the book. He immediately recognized it as the figure from his dreams. It was an illustration of Gudred, Martyr of Justice and patron of paladins. Caerwyn had been Called.
He was sent to Gwynedd Priory, an obedientary house of the abbey, to receive further schooling and military training to become a paladin. Caerwyn was very enthusiastic upon his arrival. He excelled at the rudimentary training and exercise routine and was already schooled in Yar's teachings. Caerwyn's happiness was not to last, however. Though the Priory required religious studies of all the students, its primary function was the provide military training to the children of nobles (whose tuition provided much money to the Priory and Abbey) in preparation for knighthood. Few of the students stayed on to be fully ordained as Eyes of Yar. Of the students who began training the same time as Caerwyn, in fact, he was the only one. The other boys in his class bullied him and mocked him for being an orphan and not of noble blood. The worst was Clive Baldwin, son of a local Viscount who was the highest ranking noble in the region. Clive bullied Caerwyn mercilessly during the early years at school, lording his position of nobility over him and causing him to become quiet and withdrawn. Caerwyn sought solace with the brothers at the priory, being more comfortable with older adults than children his own age anyhow.
After several years went by, Clive relented almost entirely. He grew out of being a bully, and even grew to kind of like Caerwyn. The bullying turned into a rivalry. Caerwyn, however, never let it go. He remained quiet, but he continued to seethe inside. He hated Clive, and longed to see him expelled from the schoo, disgraced, and disowned by the Viscount. All this would have been meaningless but for one thing. Clive was the only student at the Priory who could best Caerwyn at swordplay. The week before graduation, Clive and Caerwyn were asked to give a demonstration of sword technique for the younger students. Nervous to perform for an audience, Caerwyn was unable to keep a level head. He made mistakes and Clive was able to gain an upper hand, throwing Caerwyn off balance. He taunted Caerwyn, pointing out the holes in his defense. Embarrassed, flustered, and angry, Caerwyn was unable to hold back. He struck out in anger and seriously wounded Clive.
Caerwyn was horrified. For a petty grudge he had thrown away everything he had learned. He risked his future, his destiny he thought, to get the last laugh. He nearly became a fallen paladin before becoming a proper paladin. He was wracked with guilt leading up to graduation and sought council from the Prior daily. Seeing he was truly guilty and desired to atone, the Prior elected to not expel Caerwyn. He was not allowed to graduate with his fellows, receiving a private graduation ceremony in the Prior's office. He continued his studies to become a paladin, alone again. After a few more years Caerwyn, now in his nineteenth year, had finished all his studies. He received all his religious training, mastered his military training, and had learned to perform the basic miracles of a fledgling paladin. The time of his ordination drew nigh, as did the time of his atonement. He was ordained a paladin, but conditionally. The Prior dubbed him a crusader, not yet deserving a true title, and he was sent out, rather unceremoniously, with some equipment. For a period of no less than one year, Caerwyn would embark on a pilgrimage. He would walk the roads of the countryside, striking down evil and assisting those in need. He would visit the wayshrines of the various good and neutral gods, assisting if needed and learning more about their ways in an effort to develop a broader world view. Once he thinks himself ready, he will return to the Priory and the Prior will petition Yar to pass judgment on him and decide if he has atoned and deserves forgiveness and a title as a true paladin.
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Post by corum on Nov 22, 2017 6:30:59 GMT
Starting Spells
Roll 3d4 + must take read and detect magic
Starting HP
Take Max HP for class at L1 (multiclass divide total by number of classes)
Starting Money
roll for class as normal, but once the equipment has been chosen any remaining money is lost (campaign requires this)
Language
Spoken Languages
Characters know common + one racial creole (elf. gnomish etc) fluently - other languages are understood but not fluently and require an intelligence check to speak or listen accurately.
Read languages
Theives gaining "read languages" at L4 do so regardless of the language they can speak, they can attampt to read any written language, but they do not "learn" that language only break the code of the written text. Subsequent attempts to decode even the same language require a skill check by the thief. Thieves successfully decoding a written text will still not understand spoken languages by NPCs outside their own spoken languages.
Non Weapon Proficiencies
Take highest number of NWP available to start, dont modify for INT.
Multi-class PCs only get the number of NWPs that is the highest of their respective classes, not all their classes combined.
So a Cleric/Fighter would get 4 WP (fighter) /4 NWP (Cleric) to start
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Post by jaggernaut on Nov 22, 2017 19:20:39 GMT
Name - Cormac Gideonson Race Human Class Warrior Alignment NG Gender M Age 140 Ht 5"10 Wt 182 Eyes Green Hair Bald Patron Deity - Neutral but preys to Martyr of war = Yitrer (Fighters/Rangers) on occassion WP Bastard Sword Long Sword Broad Sword Scimitar NWP Language - Common Language - Dwarf Horseback Riding Hunting Swimming XP 0 Next 2000 HP 11 (Adj) THAC0 20 AC 2 (-2 DA, Chainmail) Move 12 STR 16 (DA +1, WA 70, MP 195, OD 9, BB/LG 10%) DEX 15 (-1 DA) CON 15 (SS 90%, RS 94%,) INT 10 WIS 12 CHR 12 Equipment (160 Starting Gold) Two Handed Bastard Sword (25GP) Chain Mail (75GP) Great Helm (30GP) Bullseye Lantern (12GP) Common Robe (9GP) Riding Boots (3GP) Belt (3SP) 4 Good Meals (2GP) 3GP and 7SP Saving Throws PPD 14 RSW 16 PP 15 BW 17 SP 17 Background Cormac Gideonson is the son of the infamous Gideon the Oaf, a legendary but stupid fighter who drowned in the sea when he forget to take off his plate armour after killing a vampire lord who ruled a town with his coven when the undead fiend was resting in his coffin on his boat. Cormac has so far struggled to live up to his father's exploits but is graced with some intellect from his mother's side in addition to his father's strength and charm. Currently Cormac ventures around Yrealstra working as a sword for hire to those prepared to pay his modest fees. No job is too big or small for Cormac whether it's hunting giant rats in a barn to slaying a Ancient Red Dragon as long as his clients reward his efforts. Cormarc carries little equipment and is never too far from his bastard sword and armour, although is strange habit of talking to his weapon likes it's a person does get some strange reactions, especially when on occasions he appears to argue with it. Yet no-one can worries about that when fighting is required and Cormac runs towards the threat with a blood curdling roar... Read more: rolld20.proboards.com/post/new/36#ixzz4zBddK5OcRead more: rolld20.proboards.com/thread/36/character-creation#ixzz4zBVB3ds5
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Post by markruthven on Nov 23, 2017 9:32:36 GMT
[roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"] [roll range="1-6"]
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Post by markruthven on Nov 23, 2017 10:09:11 GMT
Roll(4d6)+0: 1,4,1,1,+0 Total:7
Roll(4d6)+0: 1,2,2,5,+0 Total:10
Roll(4d6)+0: 2,5,6,2,+0 Total:15
Roll(4d6)+0: 1,4,1,5,+0 Total:11
Roll(4d6)+0: 5,5,5,4,+0 Total:19
Roll(4d6)+0: 6,5,1,5,+0 Total:17
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Post by corum on Nov 23, 2017 11:14:03 GMT
8ckZ9uZu1-201-20
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